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Knights and Crosses

· One min read

As part of my university dissertation (The Use of Genetic AI in the Balancing of Competitive Multiplayer Games), I'm programming a card game based on Noughts and Crosses.

Proving the efficacy of the proposed balancing process first required the construction of a two-player game to balance, designed specifically for the project so as to be representative of games the technique might be applied to.

See the code on GitHub

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